Showing posts with label Chaos Daemons. Show all posts
Showing posts with label Chaos Daemons. Show all posts

Wednesday, December 10, 2014

Imperial Armour 13: Renegades and Heretics- Review Part XI

Renegades and Heretics- Demagogue Devotions

     A single Demagogue in any Renegade Command Squad may be upgraded to have one following option. A demagogue upgraded as such must be the Warlord, regardless of leadership value. 

Primaris Rogue Witch- 35pts

Demagogue gains Psyker (mastery level 1) and fearless. Disciplines available: daemonology (malefic), biomancy, pyromancy, telekinesis.
     Note: may be upgraded for +25 to mastery level 2
     -may not take a covenant of khorne
     -rogue psyker covens may be elite choices, as well as hq choices

Mutant Overlord- 15pts

Demagogue must roll three times on the following table, and demagogue and unit gain curse of mutation.
1- Reduce either the demagogue's I or A by -1. If rolled again re-roll the result.
2-3- +1 to either the demagogue's WS or BS
4-5- +1 to either the demagogue's S or T
6- +1 to the Demagogue's W and it gains the slow and purposeful, bulky.
     Note: must contain at least two renegade mutant rabble units and may select a single unit of renegade chaos spawn as a non-compulsory troop choice.
     -may upgrade an ogryn brute unit to have curse of mutation for 15pts

Master of the Horde- 20pts

Essentially, a Renegade infantry squad numbering at least 15 models that is removed from play or flees of the table, can be brought back on a 5+, sitting in reserve. This does not include dedicated transports that originated with the unit.
     Note: Army must contain at least two Renegade Infantry Platoons and increase the maximum size of Renegade Infantry Squads to 30 models.

Arch-Heretic Revolutionary- 25pts

Gains zealot special rule, and may take any covenant of chaos for no additional point cost. Any unit of renegade infantry or veterans may be upgraded with Fanatic for 20pts, and any Enforcer cadre may include up to 10 enforcers rather than the usual limit of 5.



Heretek Magus- 30pts

Demagogue gains a 3+ armour save, +1 toughness, and FNP 6+
     Note: May take defilers as heavy support choices and decimators as elite choices, and any units from the following list may take FNP 6+ for 10pts per unit:
-Command Squad
-Infantry Platoon
-Veterans
-Disciples
-Heavy Ordnance batteries
-Support Squads
-Rapier Laser Destroyer batteries
-Field Artillery batteries

Blood-Handed Reaver- 20pts

Demagogue gains a refractor field and krak grenades, may replace autopistol, laspistol or stub gun with a hot-shot laspistol or hotshot lasgun for 5pts.
     Note: Veterans upgraded to grenadiers for 15pts, +1 BS, lasguns replaced with hotshot pistols/lasguns. For every 5 models, 1 may replace weapon to hotshot volley gun for 10pts.
     -Must purchase militia training upgrade for all units able to purchase it, and may upgrade to flak armor on these units for 10pts
-Infantry platoon
-Mutant rabble
-Heavy ordnance battery
-Support squads
-Rapier Laser Destroyer batteries
-Field Artillery batteries

Renegade Warlord Traits

1-Fanatical Convert

-Any unit with uncertain worth that is destroyed, within 12" of warlord rolls a d6. On a 5+ gain an additional victory point.

2-Iron-fisted Tyrant

-At the start of the army's turn, you may remove d3 models from the Warlord's unit from play. A single fleeing friendly unit with uncertain worth immediately regroups.

3- Prophet of Doom

-Beginning of any turn, reserve roll may be changed to succeed on a 2+ regardless of the current turn or to succeed on a 6+ regardless of the current turn or any modifier.

4-Artisan of Undeath

-Essentially cause str 3 ap2 hit with poison (4+) to any enemy model within 3" (if not in direct combat).

5- Blasphemous Iconoclast

-Every turn may nominate one friendly unit within 12" of the warlord, the chosen unit rolls an additional d6 when rolling on the building damage table and uses the highest result.

6- Soul-scarred Terror

-At I1 of any fight sub-phase, roll a d6 for each enemy model in base-to-base contact with this warlord, on a 6 the model suffers an automatic wound. Warlord also has fear.

Concluding Thoughts

     As later reviews will show, the Renegades and heretics army lacks significant armor saves of any kind. The best the army can hope to achieve is throw bodies at the opponent and hope that you get good morale checks and not flee. How do you solve this problem?

    Stack FNP wherever you can. Annoying yes, but it will definitely help keep bodies on the table than without it. Give your arch-demagogue Heretek Magus and see those blob squads of infantry sit on objectives longer. For a mere 10pts per unit, it is absolutely worth the 30pt initial upgrade. I think the real winner though is the fact that you can put FNP 6+ on rapier laser destroyer batteries and field artillery pieces, keeping your guns in the fight longer, and making it just a little harder to take out those heavy hitting guns.

     Stick 6 rapier laser destroyers behind an aegis defense line with a 4+ cover, and 6+ FNP. That's a tough nut to crack, and incredibly cheap. Overpowered? Not at all, the opponent will make them a target priority due to their firepower, and they are susceptible to anything that ignores cover. Still, it would be highly effective for the few points invested, the return could be huge!


     I'm kind of underwhelmed by the warlord traits, getting victory points for friendly units with "uncertain worth" could be helpful in maelstrom missions, but that is far too situational. I really enjoy Prophet of Doom, especially if you are playing a heavy flier list and want to keep them off for as long as possible, that is the best way of getting it done. I would probably stick to the BRB warlord traits, as they seem to be better and less hit-and-miss.

Friday, December 5, 2014

Imperial Armour 13: DAEMON ENGINES Lost and the Damned- Review Part VIII

     This is the second and final installment of the Daemon Engines Chapter of Imperial Armour 13. Let us jump right to it!

Note: In the past I was hesitant about providing point values and profiles for some stats, in the future I will strive to provide more information. However, I don't want to be sued by some company, so pictures of stats will never be posted, unless linked from another website.




Chaos Decimator

     Coming in at 205, the decimator is str 8, front armor 13, i 3, has 4 attacks, and 3 hp. It has the special rules: daemon, unholy vigour, deep strike, and daemonic resilience. It comes equipped with two decimator seige claws with two heavy flamers, you can replace each seige claw with a butcher cannon, storm laser, or soulburner petard, or a single seige claw with a heavy conversion beamer.

     A decimator can be given a mark of khorne, nurgle, slaanesh, or tzeentch. Although this is nice, the point cost of such upgrades is prohibitive. 

    Unholy Vigour, allows the decimator to ignore a weapon destroyed or immobilized result on a 5+. In addition, if the decimator is wrecked, but not exploded, in the player's subsequent turn on the roll of a 6, it comes back with D3 hullpoints. For the initial roll of the D6, a 1 removes the decimator, and a 2-5 allows you to roll again in the next turn.

Weapon Profiles:
Siege Claws- user str, ap 2, shred, smash 
Butcher Cannon-36", str 8, ap 4, heavy 4
Storm Laser- 36", str 6, ap 3, heavy d3+2
Soulburner Petard- 24", str5, ap5, Ordinance 1, large blast, rending

     This is a really cool looking model, and competes for an elite slot in the army. Unfortunately, I doubt you will see many of these on the table competitively due to the high point cost and the high risk, low reward. The model has no clearly defined role (besides close combat) and as the game focuses on shooting, getting this model into CC will be extremely difficult.

Blight Drones

     Costing 150, and being able to take between 1-3 in a detachment. This thing looks like a fly from hell. Front armor 12, side 11, rear 10, with only 2 hp...Its saving grace is that it is a flyer and has hover, it comes with: 1x mawcannon, and one reaper autocannon. 

Mawcannon
(vomit)- template, str 6, ap 4, assault 1
(phlegm)- 36", str 8, ap 3, assault 1, large blast

     Drones come with the special rules: daemon of nurgle, daemonic resilience, deep strike, and explosion of pus. Meaning, it always explodes. Again, a great looking model but people will be targeting this squadron from the outset of the game. Yes, it will have a 2+ jink, however that will cost you the use of the Phlegm shot, that str 8 ap 3 large blast. This is a nice fast attack choice, but I don't see it being very competitive when you have cheaper options in a highly competitive slot. Imperial Armour 13, has given the CSM player so many great choices that any competitive army should most likely take a Hell Blade instead. It goes without question that this would make a nice addition to any nurgle host!

Plague Hulk of Nurgle

     Lastly, the Plague Hulk is the same cost as a single blight drone, front armor 13, side 13, rear 11, with 4 hp. It comes with an iron claw, rancid vomit, and rot cannon. The Hulk comes with daemon of nurgle, deep strike, and daemonic resilience. You can replace the iron claw with a warp sword for 25.

Weapons
Rancid Vomit- template, str 5, ap 3, assault 1, poison 3+
Rot Cannon- 36", str 6, ap 3, ordinance 1, rending, large blast
Iron Claw- user str x 2, ap 2, unwieldy, specialist weapon
Warp Sword- user, ap 3, master crafted, specialist weapon.

     The plague hulk takes up a heavy support slot, which is crammed full of great units. If this unit was more shooting oriented I would recommend just sitting it behind an aegis defense line to protect an objective and take defend the back field (especially with a 2+ cover). However, with a str 12 claw, and 4 attacks this unit is meant to get up in your opponents face. I think this model is under-costed for what it can potentially do, and I think it's a rather strong choice; it provides a versatility of options and isn't prone to die right away. I would probably deepstrike it near the enemy lines, it's a tough target that will surely make up the point cost.

This series is almost done! Next will be the Chaos Titans, followed closely by the Renegade and Heretic army list. Stay tuned. 

Like the post, click google plus, subscribe. Let me know about any comments or questions you have! Thanks again.