Tuesday, December 9, 2014

Imperial Armour 13: Renegades and Heretics- Review Part X


Renegades and Heretics

     First and foremost, the list provided in IA:13 may be used as allies, battle brothers, for chaos space marines and vice versa. This provides an incredible amount of flexibility where there previously was none. Finally, CSM players can shore up their army with cheap and effective troops, supported by masses or artillery, or Renegade players can field a vast army supported by resilient hard-hitting allied CSM.

Wargear

     The Renegades have vox-casters just like their Astra Militarum counterparts.

Vox-caster: a unit equipped with one may re-roll dice to determine their leadership, the 2nd result must be used however.

Command Net Vox: Same benefit as previously mentioned, and any unit with 12" may use the leadership value of the unit when taking morale checks.

Sub-flak Armour: 6+ armour save.

Chaos Sigil: a unit with this may ignore the first morale check or pinning test it fails in each game turn.

Combat Drug Injectors: Unit gains rage in close combat, but must take a toughness test, failure results in D3 models being removed.

Banner of Hate: Units within 12" roll 3d6 for morale and pinning, choosing the two lower results.

Banner of the Apostate: a unit with this banner adds +1 to their score to determine which side wins an assault. (not cumulative)


Special Rules

**Uncertain Worth- The first time a unit with this special rule is required to take a leadership test, roll a D6 +4, to determine the units leadership value.

Curse of Mutation:  Each unit must roll a D6  before deployment.
1-2 Horrific Disfiguration: Unit gains fear, all friendly units without Curse of Mutation reduce their leadership by -1 when within 6".
3-4 Unnatural Senese: Unit has acute senses and scout special rule. All blast, barrage and heavy weapons have the blind special rule against this unit.
5-6 Horns, Claws and Fangs: Unit has hammer of wrath, and these attacks have 1+ str. Must declare charges when within 12" of an enemy.

Covenant of Khorne: re-roll all failed to wound rolls on the first turn of CC.
Covenant of Nurgle: unit has FNP 6+
Covenant of Slaanesh: Fleet
Covenant of Tzeentch: Snap shots at BS 2

Fanatic: A model with this special rule rolls and additional D6, discarding the lowest for leadership value, as per the Uncertain Worth special rule.

Aura of the Witch: 5+ inv save and fear special rule (may not join another unit or be the warlord).

Renegade Warlord Traits and Demagogue Special rules will be covered in the next installment, stay tuned.

No comments:

Post a Comment