Friday, December 5, 2014

Imperial Armour 13: DAEMON ENGINES Lost and the Damned- Review Part VIII

     This is the second and final installment of the Daemon Engines Chapter of Imperial Armour 13. Let us jump right to it!

Note: In the past I was hesitant about providing point values and profiles for some stats, in the future I will strive to provide more information. However, I don't want to be sued by some company, so pictures of stats will never be posted, unless linked from another website.




Chaos Decimator

     Coming in at 205, the decimator is str 8, front armor 13, i 3, has 4 attacks, and 3 hp. It has the special rules: daemon, unholy vigour, deep strike, and daemonic resilience. It comes equipped with two decimator seige claws with two heavy flamers, you can replace each seige claw with a butcher cannon, storm laser, or soulburner petard, or a single seige claw with a heavy conversion beamer.

     A decimator can be given a mark of khorne, nurgle, slaanesh, or tzeentch. Although this is nice, the point cost of such upgrades is prohibitive. 

    Unholy Vigour, allows the decimator to ignore a weapon destroyed or immobilized result on a 5+. In addition, if the decimator is wrecked, but not exploded, in the player's subsequent turn on the roll of a 6, it comes back with D3 hullpoints. For the initial roll of the D6, a 1 removes the decimator, and a 2-5 allows you to roll again in the next turn.

Weapon Profiles:
Siege Claws- user str, ap 2, shred, smash 
Butcher Cannon-36", str 8, ap 4, heavy 4
Storm Laser- 36", str 6, ap 3, heavy d3+2
Soulburner Petard- 24", str5, ap5, Ordinance 1, large blast, rending

     This is a really cool looking model, and competes for an elite slot in the army. Unfortunately, I doubt you will see many of these on the table competitively due to the high point cost and the high risk, low reward. The model has no clearly defined role (besides close combat) and as the game focuses on shooting, getting this model into CC will be extremely difficult.

Blight Drones

     Costing 150, and being able to take between 1-3 in a detachment. This thing looks like a fly from hell. Front armor 12, side 11, rear 10, with only 2 hp...Its saving grace is that it is a flyer and has hover, it comes with: 1x mawcannon, and one reaper autocannon. 

Mawcannon
(vomit)- template, str 6, ap 4, assault 1
(phlegm)- 36", str 8, ap 3, assault 1, large blast

     Drones come with the special rules: daemon of nurgle, daemonic resilience, deep strike, and explosion of pus. Meaning, it always explodes. Again, a great looking model but people will be targeting this squadron from the outset of the game. Yes, it will have a 2+ jink, however that will cost you the use of the Phlegm shot, that str 8 ap 3 large blast. This is a nice fast attack choice, but I don't see it being very competitive when you have cheaper options in a highly competitive slot. Imperial Armour 13, has given the CSM player so many great choices that any competitive army should most likely take a Hell Blade instead. It goes without question that this would make a nice addition to any nurgle host!

Plague Hulk of Nurgle

     Lastly, the Plague Hulk is the same cost as a single blight drone, front armor 13, side 13, rear 11, with 4 hp. It comes with an iron claw, rancid vomit, and rot cannon. The Hulk comes with daemon of nurgle, deep strike, and daemonic resilience. You can replace the iron claw with a warp sword for 25.

Weapons
Rancid Vomit- template, str 5, ap 3, assault 1, poison 3+
Rot Cannon- 36", str 6, ap 3, ordinance 1, rending, large blast
Iron Claw- user str x 2, ap 2, unwieldy, specialist weapon
Warp Sword- user, ap 3, master crafted, specialist weapon.

     The plague hulk takes up a heavy support slot, which is crammed full of great units. If this unit was more shooting oriented I would recommend just sitting it behind an aegis defense line to protect an objective and take defend the back field (especially with a 2+ cover). However, with a str 12 claw, and 4 attacks this unit is meant to get up in your opponents face. I think this model is under-costed for what it can potentially do, and I think it's a rather strong choice; it provides a versatility of options and isn't prone to die right away. I would probably deepstrike it near the enemy lines, it's a tough target that will surely make up the point cost.

This series is almost done! Next will be the Chaos Titans, followed closely by the Renegade and Heretic army list. Stay tuned. 

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