Tuesday, November 11, 2014

Imperial Armour 13: War Machines of the Lost and the Damned - Review Part iv

In the previous reviews we looked at the heavy hitters, the Chaos super heavies and tanks. Now it's time to get to the meat and potatoes, that will catapult the CSM into the upper tiers of tournament play.

First up is the Chaos Storm Eagle- Taking up a fast attack choice, this model is armor 12 all around, with 4 hull points. In addition it has a 20 model troop capacity. That's nothing to sneeze at! It comes equipped with a twin-linked heavy bolter, vengeance launcher, and the armoured ceramite to nullify any melta shots coming your way. 15 points will get you a twin-linked multi-melta. The upgrades are incredibly expensive and I can't see anyone wasting the points for additional weapons, when they can be better spent elsewhere. In lieu of the multi-melta you can take a reaper autocannon for free...combine that with the malefic ammunition, and you got some sweet rending shots. It should be noted, that you have to pay additional points to give the heavy bolters malefic, which I find odd, since I can't find other entries like that.

With the proliferance of interceptor,especially among top tau-lists, I'd be concerned that the eagle would get blown away before it even has an impact on the game. It straddles the line between transport and flyer, a master of neither. What I mean by that is, while it is a sturdy fighter it lacks the offensive punch to confidently take out heavy targets or other flyers; and it's armor 12 makes it susceptible to dedicated AA and wave serpents, potentially costing NOT only the flyer, but the units inside.


Chaos Fire Raptor Gunship- Essentially the same profile as the eagle, the raptor comes for 5 points less and has no troop capacity capabilities. It comes with:

1x Hull-mounted twin linked avenger bolt cannon
2x turret-mounted quad heavy bolters
4x hellstrike missiles

It is an infernal relic and has strafing run, of course you can exchange the heavy bolters for reaper autocannon batteries, which provide it with incredible offensive potential. Add malefic ammunition, and you have 8 rending autocannon shots, twin linked...Holy Sh*t! This flyer has the potential to knock out THREE medium to soft targets per turn (armour 12 or less) and with the rends can take on knights firing at side armor.

This clearly has a dedicated role, and although this takes a heavy support slot, the amount of firepower and punishment it can lay down is formidable. 

Chaos Thunderhawk- Yes we get them. Yes it has the same profile as the loyalist version. Sadly, as a lord of war it is underwhelming with only armor 12. I'm skipping a review of this, as I can't see it worth taking, except for fluff purposes.

However, the next entry seriously takes the cake!

Chaos Hell Blade- the most cost effective model in my opinion. This model is paper thin at armour 10, but packs two reaper autocannons, that's 8 str 7 shots...but for a cheap point upgrade you get helstorm autocannons that reduce the number of shots by 2 and provide rending. Hell yes. Able to shunt d6+2 prior to the movement phase, it's like a poor man's vector dancer. The icing on the cake is that 5+ inv save it comes with. 

This is a must have for the fast attack choice, nothing else comes close.

Chaos Hell Talon- Nearly twice the cost of the Hell Blade, the talon has the same armour profile. It comes with a twin-linked lascannon, reaper autocannon, and eight pyrax incendiary bombs. For the point cost and what it does, this is underwhelming especially since it competes with the Hell Blade for a fast attack slot. I may come back and add to this, if I glean any situations where having one of these is a good idea, but it can't beat the Hell Blade!

That's it for this review, I will do a special review on the dreadclaw and kharybdis Assault Claw in the next day or so! Game on!

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