Wednesday, November 12, 2014

Imperial Armour 13: War Machines of the Lost and the Damned- Review Part v

We are soldiering on with the same chapter, however these two entries deserve their own special review which is why I had to separate them.

What was a huge weakness of the CSM codex? Dedicated tranports! And what were we missing that the loyalists had...that CSM should have had all along? Drop pods.

Chaos Dreadclaw Drop Pod- We finally got it! For a mere hundred points you can have what the loyalist scum had the entire friggin time. So what makes this so special? It's the usual armor 12 all around, it IS NOT open topped, and counts as a flyer, so it can hover.

Special rules include: assault vehicle, deep strike, drop pod assault, heat blast, and daemonic possession.

This bad boy can hold 10 models, or a single Ferrum Infernus (you know...that bad@ss dreadnought I reviewed earlier?), an Emperor's Children dreadnought, Chaos Contemptor, or Hellbrute. It comes with a frag assault launcher too.

Heat blast allows for the drop pod to make an attack when it comes in or later on when it's a flyer, measuring a 3" radius around the model + D3 all models suffer a str 6 ap 5 hit with no cover save, while vehicles ****are hit on their weakest armour value*** WHAT?! That's pretty cool, giving you a good chance of glancing or penetrating that rear armor 10! The other type of heat blast, is when the pod passes directly over any unit, suffers D6 str 5 ap5 hits, no cover and again if the model is a vehicle, it hits the weakest armor.
Note: there is a downside, on a result of a 1, the drop pod suffers a penetrating hit.

This is a solid fast attack choice, and I could see one being used to get some metla close to a knight or other susceptibly big target. Otherwise, I don't think it's worth sacrificing those Hell Blades. Very tough choices to make for fast attack in the FOC.

Now for the dreadclaw's bigger brother.

Chaos Kharybdis Assault Claw- Coming in at the price of a landraider with 5 hullpoints, this flyer/ transport is armor 12 all around and comes with:
5x kharybdis storm launchers
1x Melta Ram
1x Frag assault launchers.
This model can transport 20 models, with the same options of taking all those dreadnoughts previously mentioned OR a single chaos rapier battery. This transport is a heavy support choice, and an excellent one to boot! The Kharybdis can target differene enemy units with EACH of it's weapons, same rules for heat blast apply. A main difference is this guy can ram other vehicles (not other flyers).    I don't like giving stats on guns, but you can lay down 10x str 6 shots twin-linked. That's a ton of firepower, and the nice thing is when you land turn 1, those initial snapshots will be twin-linked.

Amazing choice for a heavy support, and could easily drop a squad of marines with a HQ to wreak havoc in the opponent's back lines.

That's it for tonight, but stay tuned. We will eventually make it through this, and I'll get to tactica by this weekend!

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